Mechanism
Allows an SFT model to improve without any additional human preference data or external reward model via a two-player minimax game: at iteration , the opponent (old policy ) generates synthetic responses , while the main player is trained via a DPO-like logistic loss to assign higher likelihood to real human SFT demonstrations than to its own previous self-generated outputs , converging when .
Practical Notes
Extracts substantial extra capability from a fixed SFT dataset after standard 1–2 epoch SFT has saturated.